Post by Storm on Jul 10, 2017 2:24:09 GMT
On Age Of The Tribes, we use a special fighting system that involves the use of dice. The battle system also incorporates the rank system, found here.
You can click here to learn our basic battle rules and guidelines.
The Battle System is not required for any fight, but it is a helpful system that can easily resolve battles that no one is willing to lose.
There's charts of set moves and attack damages below.
-The amount of damage the moves do differs from rank-to-rank. The higher your rank, the more damage your attacks do.
-Moves can only be used once you reach a certain rank. You can use all the moves your rank has and from past ranks.
-Each move uses up a certain amount of your stamina points, or SP to do. Stamina costs are the same for every rank.
-Some of the moves have special effects, such as stunning your opponent or evading attacks. This is further explained below.
-A turn is every time you post. So if you are stunned for two turns, then you must post twice before you can move again.
-Stun/Tribe moves cannot be used in succession.
Battle Moves Chart:
Move |Rank First Usable| Stamina Cost |Special Effect| Description
Damage Done by Each Rank:
Move |Smallpaw| Softpaw |NewlyAppointedSharpclaw| YoungSharpclaw |Sharpclaw| ExperiencedSharpclaw |SeniorSharpclaw/Second| Leader|
* Kittypets use the Smallpaw damage and moves.
** Healers, their Softpaws, and Dullclaws use the Softpaw damage and moves.
*** Queens and Default Rogues use the Young Sharpclaw damage and moves.
**** Skilled Rogues use the Sharpclaw damage and moves.
***** Experienced Rogues use the Experienced Sharpclaw damage and moves.
Tribe Only Moves
Move |Tribe| Stamina|Cost| Special Effect |Description
Damage Done by Each Rank:
Move| SM |SO| NAS |YS| S |ES| SS&Sec |L
* Healers and Healer Softpaws cannot use Tribe Moves
Healer Only Moves
Move| Rank First Usable| Stamina Cost |Special Effect| Description|
Non-Cat Moves
Move |Animal| Stamina |Cost| Special Effect |Description|
Damage Done by Non-Cats[/u]
Move| Damage
You can click here to learn our basic battle rules and guidelines.
The Battle System is not required for any fight, but it is a helpful system that can easily resolve battles that no one is willing to lose.
There's charts of set moves and attack damages below.
-The amount of damage the moves do differs from rank-to-rank. The higher your rank, the more damage your attacks do.
-Moves can only be used once you reach a certain rank. You can use all the moves your rank has and from past ranks.
-Each move uses up a certain amount of your stamina points, or SP to do. Stamina costs are the same for every rank.
-Some of the moves have special effects, such as stunning your opponent or evading attacks. This is further explained below.
-A turn is every time you post. So if you are stunned for two turns, then you must post twice before you can move again.
-Stun/Tribe moves cannot be used in succession.
Battle Moves Chart:
Move |Rank First Usable| Stamina Cost |Special Effect| Description
Front paw blow |Smallpaw| 5 |N/A |Smash a sheathed paw across your opponent's head.
Killing Bite |Softpaw| 10 |Kills opponent. Bite hard into your opponent's neck until you feel their life ebb away. Considered a shameful and dishonorable tactic.
CAN ONLY BE USED AT OPPONENT'S PERMISSION!
Front paw strike |Softpaw| 10 |N/A |Slice at your opponent with unsheathed claws.
Belly rake |Softpaw |10| N/A |Slash at your opponent's exposed soft underbelly with your hind legs.
Leap-and-hold| Softpaw |10| Can't be hurt while using.| |Spring onto your opponent's back and pin them down while raking at them with unsheathed claws.|
Damage inflicted each turn move is in effect.
-Roll one "Effect Dice"-
1, 2, 3, works for one turn.
4, 5, 6, works for two turns.
Run-and-Tackle| Softpaw |10| Will do +3 extra damage to a cat not focused on you. |Charge at your opponent at full force and knock them flying to the ground.
Tail Yank| Softpaw |10| Stuns opponent for one turn. |Bite down hard on your opponent's tail and pull sharply to knock them off balance.
Back kick| Newly Appointed Sharpclaw |15| Usable only on a cat that's not focused on you. |Kick at a distracted opponent with your hind legs.
Play dead| Newly Appointed Sharpclaw |15| Usable only if your HP is at half or less. |Get out of a tight situation by going limp under your opponent's paws. When they relax, leap up and lash out explosively.
Rear-up and Slash| Newly Appointed Sharpclaw |15| N/A |Rear up on your hind legs and slash wildly before coming back down.
Teeth grip| Young Sharpclaw |20| Can only be hurt by Front Paw moves.|Bite down hard on your opponent's scruff, tail, leg, or ear, and don't let go. While you have leverage, slash at them with your front paws.
Damage inflicted each turn move is in effect.
-Roll one "Effect Dice"-
1, 2, works for one turn.
3, 4, works for two turns.
5, 6, works for three turns.
Upright front paws| Young Sharpclaw |20| N/A |Pummel your opponent's face with both paws while rearing up on your hind legs.
Half-Turn Belly Rake| Young Sharpclaw |20| N/A |Turn over and slide under your opponent to rake at their soft underbelly before scrambling back up.
Jumping Strike| Young Sharpclaw |20| N/A |Leap at a distant opponent with paws outstretched and bowl them over.
Scruff Shake| Sharpclaw |25| Stuns opponent, roll to see for how many turns. |WARNING! KILLS SMALLPAWS! Grab onto your opponent's scruff and shake them violently. It will leave an older cat dazed, but will break a kit's neck.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Upright lock| Sharpclaw |25| Usable only if opponent's HP is at half or less. |Rear up on your hind legs and bring both paws down hard onto your weakened opponent's head.
Duck and Twist| Sharpclaw |25| Cancels the effects of Leap-and-Hold and Teeth Grip. |When your opponent has you gripped, roll over and back onto your paws to throw them off.
Front paws strike| Sharpclaw |25| N/A |Slice at your opponent with both paws in rapid succession to overpower them.
Resurrection| Leader |30| Restores 60 HP after death on the battlefield. Can only be used once per battle. Does not restore SP. |Use one of your nine lives to restore your health.
Killing Bite |Softpaw| 10 |Kills opponent. Bite hard into your opponent's neck until you feel their life ebb away. Considered a shameful and dishonorable tactic.
CAN ONLY BE USED AT OPPONENT'S PERMISSION!
Front paw strike |Softpaw| 10 |N/A |Slice at your opponent with unsheathed claws.
Belly rake |Softpaw |10| N/A |Slash at your opponent's exposed soft underbelly with your hind legs.
Leap-and-hold| Softpaw |10| Can't be hurt while using.| |Spring onto your opponent's back and pin them down while raking at them with unsheathed claws.|
Damage inflicted each turn move is in effect.
-Roll one "Effect Dice"-
1, 2, 3, works for one turn.
4, 5, 6, works for two turns.
Run-and-Tackle| Softpaw |10| Will do +3 extra damage to a cat not focused on you. |Charge at your opponent at full force and knock them flying to the ground.
Tail Yank| Softpaw |10| Stuns opponent for one turn. |Bite down hard on your opponent's tail and pull sharply to knock them off balance.
Back kick| Newly Appointed Sharpclaw |15| Usable only on a cat that's not focused on you. |Kick at a distracted opponent with your hind legs.
Play dead| Newly Appointed Sharpclaw |15| Usable only if your HP is at half or less. |Get out of a tight situation by going limp under your opponent's paws. When they relax, leap up and lash out explosively.
Rear-up and Slash| Newly Appointed Sharpclaw |15| N/A |Rear up on your hind legs and slash wildly before coming back down.
Teeth grip| Young Sharpclaw |20| Can only be hurt by Front Paw moves.|Bite down hard on your opponent's scruff, tail, leg, or ear, and don't let go. While you have leverage, slash at them with your front paws.
Damage inflicted each turn move is in effect.
-Roll one "Effect Dice"-
1, 2, works for one turn.
3, 4, works for two turns.
5, 6, works for three turns.
Upright front paws| Young Sharpclaw |20| N/A |Pummel your opponent's face with both paws while rearing up on your hind legs.
Half-Turn Belly Rake| Young Sharpclaw |20| N/A |Turn over and slide under your opponent to rake at their soft underbelly before scrambling back up.
Jumping Strike| Young Sharpclaw |20| N/A |Leap at a distant opponent with paws outstretched and bowl them over.
Scruff Shake| Sharpclaw |25| Stuns opponent, roll to see for how many turns. |WARNING! KILLS SMALLPAWS! Grab onto your opponent's scruff and shake them violently. It will leave an older cat dazed, but will break a kit's neck.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Upright lock| Sharpclaw |25| Usable only if opponent's HP is at half or less. |Rear up on your hind legs and bring both paws down hard onto your weakened opponent's head.
Duck and Twist| Sharpclaw |25| Cancels the effects of Leap-and-Hold and Teeth Grip. |When your opponent has you gripped, roll over and back onto your paws to throw them off.
Front paws strike| Sharpclaw |25| N/A |Slice at your opponent with both paws in rapid succession to overpower them.
Resurrection| Leader |30| Restores 60 HP after death on the battlefield. Can only be used once per battle. Does not restore SP. |Use one of your nine lives to restore your health.
Damage Done by Each Rank:
Move |Smallpaw| Softpaw |NewlyAppointedSharpclaw| YoungSharpclaw |Sharpclaw| ExperiencedSharpclaw |SeniorSharpclaw/Second| Leader|
Front paw blow - | 2 |4| 6 |7| 9 |11| 12 |15|
Front paw strike |- |6| 8 |9| 11 |13| 14 |18|
Belly rake |- |7| 9 |10| 12 |14| 15 |20|
Leap-and-hold |- |6| 8 |9| 11 |13 |14| 15|
Run-and-Tackle |- |6| 8 |9| 10 |11| 13 |15|
Tail Yank | - |2| 3 |5| 6 |7| 9 |10|
Back kick |- |- |10| 11 |13| 15 |16| 18|
Play dead |-|- |10| 11 |13| 15 |16| 17|
Rear-up to Slash |-| - |9| 11 |13| 14 |17| 20|
Teeth grip |-| - |- |8| 10 |12| 13 |16|
Upright front paws |- |-| - |11| 13 |15| 16 |17|
Half-Turn Belly Rake |- |- |- |11| 13 |15| 16 |17|
Jumping Strike |- |- |- |10| 12 |14| 15 |16|
Scruff Shake |- |- |- |- |5| 7 |8 |10|
Upright lock |- |- |- |- |14| 16 |17| 20|
Duck and Twist |- |- |- |- |5| 7 |8| 10|
Front paws strike |- |- |- |- |12| 14 |15| 19|
Front paw strike |- |6| 8 |9| 11 |13| 14 |18|
Belly rake |- |7| 9 |10| 12 |14| 15 |20|
Leap-and-hold |- |6| 8 |9| 11 |13 |14| 15|
Run-and-Tackle |- |6| 8 |9| 10 |11| 13 |15|
Tail Yank | - |2| 3 |5| 6 |7| 9 |10|
Back kick |- |- |10| 11 |13| 15 |16| 18|
Play dead |-|- |10| 11 |13| 15 |16| 17|
Rear-up to Slash |-| - |9| 11 |13| 14 |17| 20|
Teeth grip |-| - |- |8| 10 |12| 13 |16|
Upright front paws |- |-| - |11| 13 |15| 16 |17|
Half-Turn Belly Rake |- |- |- |11| 13 |15| 16 |17|
Jumping Strike |- |- |- |10| 12 |14| 15 |16|
Scruff Shake |- |- |- |- |5| 7 |8 |10|
Upright lock |- |- |- |- |14| 16 |17| 20|
Duck and Twist |- |- |- |- |5| 7 |8| 10|
Front paws strike |- |- |- |- |12| 14 |15| 19|
* Kittypets use the Smallpaw damage and moves.
** Healers, their Softpaws, and Dullclaws use the Softpaw damage and moves.
*** Queens and Default Rogues use the Young Sharpclaw damage and moves.
**** Skilled Rogues use the Sharpclaw damage and moves.
***** Experienced Rogues use the Experienced Sharpclaw damage and moves.
Tribe Only Moves
Move |Tribe| Stamina|Cost| Special Effect |Description
Lightning Strike |Tribe Of The Growing Pines| 15 |Stuns opponent for 1-2 turns| Tribe Of The Growing Pines territory and Four-Cliffs only. |Zoom out of the bushes at full force and tackle your opponent|.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Tree Spring| Tribe Of The Growing Pines |10| Tribe Of The Growing Pines territory only.| Scramble half-way up a trunk, then spring off and onto the enemy.
Night Ambush| Tribe Of The Hidden Rocks |15| Can be used anywhere, but only at night. |Strike out from the shadows at full force.
Pebble Toss |Tribe Of The Hidden Rocks| 10 |Stuns opponent for one turn.| ShadowClan territory only. Fling pebbles into the enemy's face.
Underwater Knock |Tribe Of The Rising Streams|15 |Tribe Of The Rising Streams territory and rivers only.| Lash out from the water and knock your opponent off balance.
Underwater Push| Tribe Of The Rising Streams |10| Stuns opponent for one turn. |Tribe Of The Rising Streams territory and rivers only.| Push your opponent's head beneath the water.
Sky Rush| Tribe Of The Dawn Streak |15| Tribe Of The Dawn Streak territory and Four-Cliffs only. |Leap at your enemy and land on their back.|
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Crush| Tribe Of The Dawn Streak |10| Tribe Of The Dawn Streak territory and Four-Cliffs only. |Leap high in the air with powerful back legs and tackle your enemy to the ground.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Tree Spring| Tribe Of The Growing Pines |10| Tribe Of The Growing Pines territory only.| Scramble half-way up a trunk, then spring off and onto the enemy.
Night Ambush| Tribe Of The Hidden Rocks |15| Can be used anywhere, but only at night. |Strike out from the shadows at full force.
Pebble Toss |Tribe Of The Hidden Rocks| 10 |Stuns opponent for one turn.| ShadowClan territory only. Fling pebbles into the enemy's face.
Underwater Knock |Tribe Of The Rising Streams|15 |Tribe Of The Rising Streams territory and rivers only.| Lash out from the water and knock your opponent off balance.
Underwater Push| Tribe Of The Rising Streams |10| Stuns opponent for one turn. |Tribe Of The Rising Streams territory and rivers only.| Push your opponent's head beneath the water.
Sky Rush| Tribe Of The Dawn Streak |15| Tribe Of The Dawn Streak territory and Four-Cliffs only. |Leap at your enemy and land on their back.|
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Crush| Tribe Of The Dawn Streak |10| Tribe Of The Dawn Streak territory and Four-Cliffs only. |Leap high in the air with powerful back legs and tackle your enemy to the ground.
Damage Done by Each Rank:
Move| SM |SO| NAS |YS| S |ES| SS&Sec |L
Lightning Strike |-| 7 |9| 10 |12| 14 |15| 19|
Tree Spring |- |6| 8 |10| 11 |13| 15 |17|
Night Ambush |-| 7 |10| 11 |12| 15 |17| 20|
Pebble Toss |-| 2 |3| 5 |6| 7 |9| 10|
Underwater Push-off |-| 7 |10| 11 |12| 14 |15| 19|
Underwater Clinch |-| 6 |8| 9 |11| 12 |13| 16|
Crush |-| 6 |9| 10 |12| 13 |14| 15|
Tree Spring |- |6| 8 |10| 11 |13| 15 |17|
Night Ambush |-| 7 |10| 11 |12| 15 |17| 20|
Pebble Toss |-| 2 |3| 5 |6| 7 |9| 10|
Underwater Push-off |-| 7 |10| 11 |12| 14 |15| 19|
Underwater Clinch |-| 6 |8| 9 |11| 12 |13| 16|
Crush |-| 6 |9| 10 |12| 13 |14| 15|
* Healers and Healer Softpaws cannot use Tribe Moves
Healer Only Moves
Move| Rank First Usable| Stamina Cost |Special Effect| Description|
Minor Heal| Healer Softpaw |10| Will give chosen cat +5 HP boost |Uses cobwebs to patch up some wounds|
Heal |Healer Softpaw| 15 |Will give chosen cat +10 HP boost |Use cobwebs to patch up some wounds and feeds poppy seeds|
Major Heal| Healer |20 |Will give chosen cat +15 HP boost| Use cobwebs to patch up some wounds and feed a mixture of herbs to promote healing|
Heal |Healer Softpaw| 15 |Will give chosen cat +10 HP boost |Use cobwebs to patch up some wounds and feeds poppy seeds|
Major Heal| Healer |20 |Will give chosen cat +15 HP boost| Use cobwebs to patch up some wounds and feed a mixture of herbs to promote healing|
Non-Cat Moves
Move |Animal| Stamina |Cost| Special Effect |Description|
Thrash |Fox, Dog| 20 |Stuns opponent, roll to see for how many turns.|WARNING! KILLS SMALLPAWS! Be careful!| Catches a cat in their jaws and shakes them by their leg or scruff.|
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Iron Bite |Fox, Dog, Badger, Raccoon| 20 |N/A| Watch out as they clamp down! The bite is strong enough to break bones.
Heavy Blow |Dog, Badger| 20 |N/A| Don't let it hit you! It will bring its huge paw down on you and send you sprawling.
Quick Swipe |Raccoon| 10 |N/A| Be sure to back away, it's usually aimed at the eyes.
Talon Strike |Eagle, Owl| 10 |N/A| A quick attack from above.
Swoop |Eagle| 20 |N/A |A heavy blow from up high. Smallpaws and Softpaws can be carried off by this move.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
Iron Bite |Fox, Dog, Badger, Raccoon| 20 |N/A| Watch out as they clamp down! The bite is strong enough to break bones.
Heavy Blow |Dog, Badger| 20 |N/A| Don't let it hit you! It will bring its huge paw down on you and send you sprawling.
Quick Swipe |Raccoon| 10 |N/A| Be sure to back away, it's usually aimed at the eyes.
Talon Strike |Eagle, Owl| 10 |N/A| A quick attack from above.
Swoop |Eagle| 20 |N/A |A heavy blow from up high. Smallpaws and Softpaws can be carried off by this move.
Damage Done by Non-Cats[/u]
Move| Damage
Iron Bite| 30
Thrash| 20
Heavy Blow| 25
Quick Swipe| 20
Talon Strike| 10
Swoop| 20
Thrash| 20
Heavy Blow| 25
Quick Swipe| 20
Talon Strike| 10
Swoop| 20