Post by Storm on Jul 2, 2017 21:08:33 GMT
The hunting system is not required for every hunting patrol, however must be used in formal assessments of Softpaws.
Under the hunting system, there are no dice rolls for prey encounters. The RPer chooses what prey they wish to hunt from the list attached below. Below each prey type, there are the dice rolls needed for a successful hunt for each clan. The numbers have been adjusted to represent the clan's natural sources of prey. Depending on the season, and other in-RP factors, the number can be adjusted by Staff at any time.
Prey List
Birds
Tribe Of The Rising Streams: 1-4
Tribe of The Hidden Rocks: 1-2
Tribe Of The Growing Pines: 1-8
Tribe Of The Dawn Streak: 1-5
Fish
Tribe Of The Rising Streams: 1-9
Tribe of The Hidden Rocks: 0
Tribe Of The Growing Pines: 1-2
Tribe Of The Dawn Streak: 0
Frogs/Toads
Tribe Of The Rising Streams: 1-5
Tribe of The Hidden Rocks: 1-8
Tribe Of The Growing Pines: 1-2
Tribe Of The Dawn Streak: 1-2
Hares
Tribe Of The Rising Streams: 1
Tribe of The Hidden Rocks: 1
Tribe Of The Growing Pines: 1
Tribe Of The Dawn Streak: 1-8
Lizards
Tribe Of The Rising Streams: 1-3
Tribe of The Hidden Rocks: 1-7
Tribe Of The Growing Pines: 1-5
Tribe Of The Dawn Streak: 1-5
Rabbits
Tribe Of The Rising Streams: 1-2
Tribe of The Hidden Rocks: 1-3
Tribe Of The Growing Pines: 1-5
Tribe Of The Dawn Streak: 1-8
Rodents
Tribe Of The Rising Streams: 1-4
Tribe of The Hidden Rocks: 1-8
Tribe Of The Growing Pines: 1-6
Tribe Of The Dawn Streak: 1-5
Squirrels
Tribe Of The Rising Streams: 1-3
Tribe of The Hidden Rocks: 1-2
Tribe Of The Growing Pines: 1-8
Tribe Of The Dawn Streak: 1-2
Furthermore, please note that any rolling of a 10 will trigger a battle encounter regardless of the location in which the topic is set. The list of possible battle encounters are attached to this topic as well. Similar to hunting prey, you can choose what to encounter in battle. Once you've been locked into a battle encounter, the RPer who rolled the dice must take over the roll as the predator. Each predator has their own movesets that are listed below each Roll List. You do not need to lower a predator's HP to 0. If you do not wish to bring in the predator as prey, you can lower it's HP to half-way and drive it off.
Battle Encounters
Badger
120 HP/320 SP
Moveset:
Iron bite does -30 HP damage for -20 SP cost.
Heavy blow does -25 HP for -20 SP cost.
Dog
150 HP /350 SP
Moveset:
Thrash does -20 HP damage for -20 SP cost.
Iron bite does -30 HP damage for -20 SP cost.
Heavy blow does -25 HP damage for -20 SP cost.
Eagle
60 HP/200 SP
Moveset:
Talon Strike -10 HP Damage for -10 SP cost.
Swoop does -30 HP damage for -20 SP cost.
Fox
90 HP/280 SP
Moveset:
Thrash does -20 HP damage for -20 SP cost.
Iron bite does -30 HP damage for -20 SP cost.
Owl
50 HP/120 SP
Moveset:
Talon Strike -10 HP Damage for -10 SP cost.
Racoon
30 HP/300 SP
Moveset:
Quick Swipe does -20 HP damage for -10 SP cost.
Iron bite does -30 HP damage for -20 SP cost.
Under the hunting system, there are no dice rolls for prey encounters. The RPer chooses what prey they wish to hunt from the list attached below. Below each prey type, there are the dice rolls needed for a successful hunt for each clan. The numbers have been adjusted to represent the clan's natural sources of prey. Depending on the season, and other in-RP factors, the number can be adjusted by Staff at any time.
Prey List
Birds
Tribe Of The Rising Streams: 1-4
Tribe of The Hidden Rocks: 1-2
Tribe Of The Growing Pines: 1-8
Tribe Of The Dawn Streak: 1-5
Fish
Tribe Of The Rising Streams: 1-9
Tribe of The Hidden Rocks: 0
Tribe Of The Growing Pines: 1-2
Tribe Of The Dawn Streak: 0
Frogs/Toads
Tribe Of The Rising Streams: 1-5
Tribe of The Hidden Rocks: 1-8
Tribe Of The Growing Pines: 1-2
Tribe Of The Dawn Streak: 1-2
Hares
Tribe Of The Rising Streams: 1
Tribe of The Hidden Rocks: 1
Tribe Of The Growing Pines: 1
Tribe Of The Dawn Streak: 1-8
Lizards
Tribe Of The Rising Streams: 1-3
Tribe of The Hidden Rocks: 1-7
Tribe Of The Growing Pines: 1-5
Tribe Of The Dawn Streak: 1-5
Rabbits
Tribe Of The Rising Streams: 1-2
Tribe of The Hidden Rocks: 1-3
Tribe Of The Growing Pines: 1-5
Tribe Of The Dawn Streak: 1-8
Rodents
Tribe Of The Rising Streams: 1-4
Tribe of The Hidden Rocks: 1-8
Tribe Of The Growing Pines: 1-6
Tribe Of The Dawn Streak: 1-5
Squirrels
Tribe Of The Rising Streams: 1-3
Tribe of The Hidden Rocks: 1-2
Tribe Of The Growing Pines: 1-8
Tribe Of The Dawn Streak: 1-2
Furthermore, please note that any rolling of a 10 will trigger a battle encounter regardless of the location in which the topic is set. The list of possible battle encounters are attached to this topic as well. Similar to hunting prey, you can choose what to encounter in battle. Once you've been locked into a battle encounter, the RPer who rolled the dice must take over the roll as the predator. Each predator has their own movesets that are listed below each Roll List. You do not need to lower a predator's HP to 0. If you do not wish to bring in the predator as prey, you can lower it's HP to half-way and drive it off.
Battle Encounters
Badger
120 HP/320 SP
Moveset:
Iron bite does -30 HP damage for -20 SP cost.
Heavy blow does -25 HP for -20 SP cost.
Dog
150 HP /350 SP
Moveset:
Thrash does -20 HP damage for -20 SP cost.
Iron bite does -30 HP damage for -20 SP cost.
Heavy blow does -25 HP damage for -20 SP cost.
Eagle
60 HP/200 SP
Moveset:
Talon Strike -10 HP Damage for -10 SP cost.
Swoop does -30 HP damage for -20 SP cost.
Fox
90 HP/280 SP
Moveset:
Thrash does -20 HP damage for -20 SP cost.
Iron bite does -30 HP damage for -20 SP cost.
Owl
50 HP/120 SP
Moveset:
Talon Strike -10 HP Damage for -10 SP cost.
Racoon
30 HP/300 SP
Moveset:
Quick Swipe does -20 HP damage for -10 SP cost.
Iron bite does -30 HP damage for -20 SP cost.